Luis Quesada
Senior Engineering Manager
www.luisquesada.com
Contact via linkedin.com/in/luisquesadatorres
SUMMARY 26+ years coding, 21+ years managing systems, 11+ years in industry, and 7+ years managing people.
Technical expertise in distributed systems and user-facing products, strategic vision, and can-do attitude.
I drive fast, impactful solutions, tackling complex problems with wide consensus and innovation.
SKILLS Systems: Architecture, performance, automation, monitoring, load balancing, capacity, and data integrity.
Artificial Intelligence: Infrastructure and solutions, applied Generative Multi-modal Models.
Computer Languages: Go, Java, Python, JavaScript, TypeScript, PHP, Bash shell script, and SQL.
People: Organization design, career development, team health, coaching, presentation, and negotiation.
Languages: Spanish (Native), English (C2), German (B2), Swiss German (B1), and Esperanto (B1).
EXPERIENCE Google, 2014 currently
YouTube Infrastructure, Software Engineering Senior Engineering Manager (L7)
Improved the performance of high-throughput pipelines by 1000x. Award: Performance Excellence
Extended an internal product with generalization and a customization framework to streamline
onboarding of new use cases with limited engineering effort. Award: Engineering Excellence
Developed infrastructure to run Large Language Models and integrated them to significantly increase
the expressiveness of existing tooling. Award: Feature Excellence
Cloud Artificial Intelligence, Site Reliability Engineering Senior Engineering Manager (L5L7)
Revamped capacity, monitoring, rollouts, data integrity, and frameworks across the entire developer
organization, garnering top-down support, influencing the work of 50+ engineers, and leading the
delivery, which improved the velocity, efficiency, and reliability of tens of products and >1K engineers.
Awards: Cloud + Core + Google Tech Impact, Perfy, Tech Debt Busters, Tech Debt Busters
Led the productionization of three large Cloud Artificial Intelligence products across reliability,
scalability, security, and process requirements, and enabled their launch.
Datacenter Software, Site Reliability Engineering Technical Leader/Engineering Manager (L5)
Took over a project to revamp critical datacenter systems and landed it one year ahead of time.
Troubleshot and addressed incidents with company-wide impact as part of on-call responsibilities.
Apps Storage, Site Reliability Engineering Technical Leader (L4L5)
Improved the availability and efficiency of an internal storage system by implementing an A/B-testing
solution and integrating it in the rollout with push-on-green capabilities.
Responsible for the resource provisioning and capacity management of the storage backends of
products with >1B external users. Developed, tested, and deployed a forecasting and provisioning
model that led to significant resource savings and increased reliability.
Led company-wide migration to a new storage service. Award: Feats of Engineering
Responded to time-critical user-facing outages as part of deeply technical on-call responsibilities.
Planned and performed high-risk high-complexity operations on live systems without downtime.
ACADEMIA University of Granada, 2010 2014
Department of Computer Science and Artificial Intelligence Research Fellow
Developed an on-the-fly compiler of compilers that takes as input a model consisting of Java classes
and resolves ambiguities by applying syntactic constraints, semantic constraints, and probabilities.
Researched model-based compilers applications to multilingual Natural Language Processing and to
language prototyping.
Directed a Master Thesis on a language for music prototyping. Award: Best Thesis (as director)
Developed an unsupervised markerless 3-degree-of-freedom real-time motion tracking technique that
runs on a single low-budget camera.
Taught courses on Knowledge Engineering and Artificial Intelligence Models.
Mentored two students doing software engineering internships at software companies.
STUDIES University of Granada, 2004 2010
Master in Research, Soft Computing and Intelligent Systems. GPA 9.3/10.
Developed lexical analyzers and parsers with ambiguity support for model-driven data mining.
Bachelor of Science, Information Systems Engineering. GPA 8.7/10. Award: First of Class
Master of Science, Computer Science. GPA 9.2/10. Awards: First of Class, National Award, Honors
Developed a Java code similarity detector that applies heuristics and aggregation at bytecode level
and applied it to successfully identify plagiarised Java code. Award: Best Thesis
Bachelor of Science, Computer Systems Engineering. GPA 8.7/10. Award: First of Class
CERTIFICATES Artificial Intelligence
Professional Certificate on Generative Artificial Intelligence Engineering Coursera / IBM, 2024
Professional Certificate on Artificial Intelligence Development Coursera / IBM, 2024
Cybersecurity
Professional Certificate on Cybersecurity Coursera / Google, 2024
CERTYRED Professional Certificate on Security University of Salamanca, 2011
Introduction to Auditing of Information Systems University of Salamanca, 2010
Security of Networked Information Systems University of Granada, 2010
User Experience
Professional Certificate on User Experience Design Coursera / Google, 2024
Music
Modern Musician Specialization Coursera / Berklee College of Music, 2014
Grade 5 Music Theory The Associated Board of the Royal Schools of Music, 2013
Grade 4 Singing The Associated Board of the Royal Schools of Music, 2013
PUBLICATIONS Distributed Systems
Published a tech talk and an article on capacity management
Published a tech talk on Google’s production environment
Published a tech talk on the Paxos algorithm
Generative Artificial Intelligence
Developed ComfyUI nodes for inpainting only on masked area
Developed ComfyUI nodes for interactive user interface
Developed ComfyUI nodes for prompt combination and gallery generation
Computer Vision
Designed and developed a 3D motion tracking solution that works on a single camera
Language Processors
Designed and developed lexical analyzers, parsers, and a model compilers with ambiguity support
Designed and developed parallel finite state machines for fast ambiguity-supporting lexical analysis
Designed a domain-specific language for music prototyping
Reverse Engineering
Decompiled a Java splicer and extended it with a command-line interface
Developed a Java bytecode similarity detector
Developed a manifest-based run-time subclass finder for Java
Developed a tool to extract the Voxatron virtual console player into a stand-alone web
Network
Developed several mIRC scripts on network exploration, hardening, and applications
Video games
Developed a rogue-like videogame in JavaScript with no frameworks
Developed a web-based multiplayer videogame in PHP+MySQL, with >10K players in the 2000s
Developed an arcade maze videogame in Java
Developed a physics engine and 3D world videogame prototype in Java
Developed a top-down shooter videogame in GameMaker
Developed a shooter videogame in C for the Game Boy Advance console
Developed a dungeon videogame prototype in Java with custom physics and graphic engines
Developed a physics engine and basic taxonomy in GameMaker
Developed a dungeon videogame prototype in Go with custom physics and inventory engines
Developed a mini-game for the Voxatron virtual voxel-based console
Proposed hardware for voxel-based 3D object modeling
Team Management
Co-authored an O’Reilly book chapter on managing team overload
Language Learning Resources
Aggregated a dictionary across five languages
Literature
Authored Spanish books for children on monsters, school anecdotes and science fiction
Music
Produced indie rock albums: Crossing Lines and Years Away
Produced synthesizer albums: Touching Point and Last Transmission
Produced piano albums: Simple Piano and Transitions on Piano
Produced several alternative rock albums using generative artificial intelligence.