Luis Quesada
Senior Engineering Manager
www.luisquesada.com
Contact via linkedin.com/in/luisquesadatorres
SUMMARY 25+ years coding, 20+ years managing systems, 10+ years in industry, and 6+ years managing people.
Technical expertise in distributed systems and user-facing products, strategic vision, and can-do attitude.
I drive fast, impactful solutions, tackling complex problems with wide consensus and innovation.
SKILLS Systems: Architecture, performance, automation, monitoring, load balancing, capacity, and data integrity
Computer Languages: Go, Java, Python, JavaScript, TypeScript, PHP, Bash shell script, and SQL
People: Organization design, career development, team health, coaching, presentation, and negotiation
Languages: Spanish (Native), English (C2), German (B2), Swiss German (B1), and Esperanto (B1)
EXPERIENCE Google, 2014 currently
YouTube Infrastructure, Software Engineering Engineering Manager (L7)
Improved the performance of high-throughput pipelines by 600x. Award: Performance Excellence
Expanded the power of expression of a product to cover new user journeys with no engineering effort
Cloud Artificial Intelligence, Site Reliability Engineering Engineering Manager (L5 L6 L7)
Revamped five production areas across >1k engineers: capacity, monitoring, rollouts, data integrity,
and frameworks. Awards: Cloud + Core + Google Tech Impact, Perfy, and 2x Tech Debt Buster
Productionized three large Cloud Artificial Intelligence products and enabled their launch
Datacenter Software, Site Reliability Engineering Technical Leader/Engineering Manager (L5)
Sped up efforts to revamp critical datacenter systems and landed them one year ahead of time
Apps Storage, Site Reliability Engineering Technical Leader (L4 L5)
Developed capacity management models for products with >1B users. Award: Feats of Engineering
University of Granada, 2010 2014
Department of Computer Science and Artificial Intelligence Fellow, University Lecturer in Training
Researched on model-based parsers and 3D motion tracking
Directed a Master Thesis on music-prototyping languages. Award: Best Thesis
STUDIES University of Granada, 2004 2010
Master in Research, Soft Computing and Intelligent Systems. GPA 9.3/10
Bachelor of Science, Information Systems Engineering. GPA 8.7/10. Award: First of Class
Master of Science, Computer Science. GPA 9.2/10. Awards: First of Class, National Award, Best Thesis
Bachelor of Science, Computer Systems Engineering. GPA 8.7/10. Award: First of Class
PUBLICATIONS Team Management
Published a book chapter on managing team overload
Distributed Systems
Published a tech talk and an article on capacity management
Published a tech talk on Google’s production environment
Published a tech talk on the Paxos algorithm
Generative Artificial Intelligence
Developed Stable Diffusion ComfyUI nodes for prompt combination and inpainting
Computer Vision
Developed a 3D motion tracking solution that works on a single camera
Language Processors
Developed lexical analyzers, parsers, and a model specification library with ambiguity support
Designed a domain-specific language for music prototyping
Developed a Java bytecode similarity detector
Videogames
Developed a rogue-like videogame in JavaScript with no frameworks
Developed a web-based multiplayer videogame in PHP+MySQL, with 10K+ players in the ’00s
Developed a shooter videogame in C for the Game Boy Advance console
Developed a dungeon videogame prototype in Java with custom physics and graphic engines
Developed a physics engine and basic taxonomy in GameMaker
Developed a dungeon videogame prototype in Go with custom physics and inventory engines
Language Learning Resources
Published three Spanish short story books for children
Published a dictionary across five languages
Music
Published one and two indie rock albums, one and two synth albums, and one and two piano albums